Technical internship in R&D team of Advanced Technology Interactives department.
teamLab Interactive Programmer Internship
2023.06 – 2023.08 Tokyo, Japan
Implement interactive logics of the artworks
Write shaders to generate the visuals of the artworks
Refine logics to support data communication between stations in large exibitions
Participate in the pre-check process of a teamLab exibition
Ubisoft Gameplay Programmer
2020.07 – 2022.07 Chengdu, China
Implement gameplay and UI features in C++
Work in Skull&Bones and Assassins’ Creed Red.
Collaborate with studios located in different time zones
Fully support Skull&Bones from pre-Alpha to Beta.
Teambition Android Development Internship
2018.06 – 2018.09 Shanghai, China
Develop android app for teambition
Implement advanced search function
Implement Gantt graph module with OpenGL ES
Student Projects
Dynamic Luminescence
A stage visual effects projection system that detects dancers’ movements and projects visuals exactly onto their bodies
Cooperated with Pittsburgh artist Mikael Owunna and created a complete blackbox live performance with 4 acts including 4 different sets of visual effects
Tale of Dragon
A VR dragon riding experience includes two parts: rollercoaster part and player controllable battle part.