Implement gameplay and UI features with C++ in Skull&Bones and Assassins’ Creed Red.
Collaboration and technical communication between Chengdu, Singapore, Montreal, Quebec, Berlin and Kyiv teams
Fully support Skull&Bones from pre-Alpha to Beta.
Android Developer
Develop android app for teambition
Implement advanced search function
Implement Gantt graph module with OpenGL ES
Student Projects
Dynamic Luminescence
A stage visual effects projection system that detects dancers’ movements and projects visuals exactly onto their bodies
Cooperated with Pittsburgh artist Mikael Owunna and created a complete blackbox live performance with 4 acts including 4 different sets of visual effects
Tale of Dragon
A VR dragon riding experience includes two parts: rollercoaster part and player controllable battle part.