Jiajian's Portfolio

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Professional Experiences

Fulltime

  • Gameplay Programmer at Ubisoft
  • Work on Skull&Bones and Assassins’ Creed Red
  • Support Skull&Bones from pre-Alpha to Beta.
Internship
  • Tech Intern at Universal Creative, ATI R&D
  • Create interactive contents for attractions in Unity
  • Implement control logics for robots
  • Fast prototyping to apply advanced technology in themed park

  • Interactive Programmer Intern at teamLab
  • Maintain and refine logic for Flowers and People (花と人in Unity
  • Create shaders to achieve different art directions
  • Refine data synchronization in large exhibitions.

  • Android Developer Intern at Teambition
  • Advanced search function
  • Gantt graph module with OpenGL ES

Personal Work

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Dynamic Luminescence

Stage VFX/Body Tracking/Projection Mapping

Tale of Dragon

VR/Motion Chair/Quest Pro

In the Shadow

MR/Passthrough/Escape Room/Quest 2

DimenDoor

Game/View Change/Unity

Rendering Translucent Object using OptiX

Research/Computer Graphics/Ray Tracing

About Me

Programmer

Master student at Entertainment Technology Center of Carnegie Mellon University.